Gate to Eternity

The Keep Level 1

The party enters the Keep and immediately falls into danger, literally for Lihi, who falls into a pit of rats while the rest get peppered from goblin crossbows.

Luckily they manage to fend off the attackers and begin their search of the keep. They find the prisoner ward and free Splug, a charismatic little goblin who promises to help them to the extent of his abilities as long as they don’t kill him. Captain Fredrick immediately trusts him, but Lihi is not so sure and keeps him on a leash and takes away his sword.

After a fight with more goblins in what appears to be an excavation site, Splug proves himself and helps the party free the Kobold women, who escape gladly and flee the keep.

The party descends deeper and stumbles across a deep pond within a cavern, they spy an island scattered with riches and attempt to use their magic to retrieve the goods, but they alert a beast of unknown terror: The Blue Slime! After a terrifying battle in which Splug proves himself again, Captain Fredrick, being the pack rat he is, (as well as reading a letter from mercenaries about the properties of some dangerous weapon that only requires water to activate) carefully captures some of the slime in a vial, where it immediately dries out into a solid.

But the adventure is not over! The chittering of rats grows louder and louder until it seems to fill the cavern….

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Deeper Kobold Intentions

After adventuring into the forest and being attacked by Kobolds once again, the party finds the Kobold lair and attacks it. There, they meet a goblin named Irontooth who knocks Watcher unconcious. Luckily the party manages to kill the goblin and upon killing him, hear him chant the name of the God of Death, Chemosh. The Kobolds cower and cease fighting and, through interrogation (more like Ravasys’ kind words in Draconic,) the party finds out that the goblins have kidnapped the Kobold womenfolk and are holding them captive so the Kobolds will keep the roads clear. The party promises the Kobolds to help save their women.

They stumble upon an old Dragon Tomb behind the Kobold’s Lair and fight a Gnome named Agrid (and his cohorts) for it. The missing husband is found and freed, to which he speeds home to Winterhaven. The party, after doing a serach of the tomb discovers a few valuable things.

Upon returning to the city, the inhabitants look to the adventurers with new hope, and wave them off happily when they leave for the Old Keep, wary for it’s more sinister name: The Keep on the Shadowfell.

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The Kobolds

The Adventurers are ambushed by a group of kobolds while travelling on the King’s Road and, after a tough fight, they manage to kill the attackers. The party is regretting not having more melee-heros and having three clothies. Arriving in Winterhaven they discover that the kobolds havve been terrorizing the local roads for weeks and pick up a few quests to help the villagers. -Find the missing husband of a woman, who was last seen looking for treasure in the forest. -Investigate the Kobolds for the Mayor of Winterhaven -Investigate the rumors fo a Deathcult for Marla, the High Preistess of the Church of Pelor -Find a complete map of the Old Keep -Find artifacts or lineage proof for a family -Collect Kobold feet as revenge for an old farmer

They meet an elf in the inn who is standoffish and rude, partly because of Captain Frederick’s brusque and insulting behavior.

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